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INMOST  This is a game about pain. From the first scene, pain is everywhere. Those black monsters, like Slime, lurk in every corner of the world, and if the protagonist accidentally steps into its attack range, it will be killed in an instant. Death is an everyday occurrence in this game. Fortunately, the penalty for failure is not high, and the protagonist is resurrected shortly before death to face the threat again. Trust me, it doesn't make it any less painful. It's a narration-driven game featuring three main characters: Adam, a middle-aged man, Elizabeth, a young girl, and an unnamed knight with a sword and armor. The three control methods are very different: Adam can jump and roll freely, but his hands are not strong enough to fight; Unable to jump, Elizabeth uses objects to explore and reach high places; The Nameless Knight is similarly unable to jump, but he can not only carry out various attacks, but also move quickly in both horizontal and vertical directions with the
Have you got impressed by some game stories? A good story can not only delivered by the flowery words, but also games. Using a combination of words, sounds, videos, and your interactions. Just like many classical masterpieces, good game stories would also probably have unethical elements. Violence, cheating, betrayal, they will get you into moral dilemmas, get you shocked, depressed. And finally, when you stand on the wasteland that is unreachable for nous, you may have a glimpse on the complexity of reality and the weakness of humans' thoughts. In this blog, I will share some games, they tell some awesome stories, and I'll retell the stories in my words and discuss something about their moral thoughts there.